JB_Paradise_Island

 Gameplay overview:

I created this map for this contest for this game mode called jailbreak, jailbreak. Its a sort of role play, where counter terrorist take control over the terrorist and lead them around to different mini games in the map. Last man to finish one of these mini games dies. When there is only 2 terrorist left they will challenge the remaining counter terrorists.

On the Island you find 8 different multi games to play with different challenges

Execution:

Most of the people when they hear summer, they think of the beach the ocean and we went way back when we were toddlers. Were you use to play around in the sand with sand buckets and sand molds to make a castle. When I built the map, I thought of that and used sand buckets to make the prison cells. And the sand mole for a sandcastle as the area that surround the prison yard.

Usually jailbreak consist of multiple activates/mini games such as this once that I made.

Overview:

Big Splash :

A huge race in a super slide !


How you get in to the game is by a teleporter that use Trigger_Teleport while inside the game it’s a water slide that use Trigger_Push to push you forward in game that’s a slide race when someone finishes the course after 5sek the rest gets teleported out with Trigger_teleport again

 

Pirate Race:

Terrorists must dodge Counterterrorist’s cannons.

It’s an optical course were one team stands on a pirate boat with canons that are made with Game_ui. An entity that check player movement when it detects left, it rotates the canon to the left and when you left click it shoots the canon. The other team must jump on a course and at the same time doge a ball. Cannon balls are made with func_physbox, and a trigger hurt parented to the ball, the ball is spawned in front of the canon, and a trigger push to push the ball.

 

Trapped Floor:

Instead of instantly breaking the floor, it's gets "trapped" and when someone walk on it, it breaks.

It’s pretty basics it enable a trigger once you are above it, and if you step on It, It breaks the floor

 

Dodgeball:

A ball is attached on a pillar and Ts have to cut it to kill each other.

The objective is to get the ball to the opponent’s side to kill them. The ball uses Trigger_ hurt to deal dmg to them and you don’t want the ball on your side, if you get it on your side knife it to another opponent. The ball deals 30dmg per sek

 

Flying Carpet:

Ts are on a carpet and have to dodge obstacles

Flying carpet its moving optical course, when you stand on the carpet and it following an invisible track that’s called Func_Tracktrain

 

Diving:

3 holes, and 2 levels

It’s a diving tower with 3 small holes on the ground with 3 different sizes one big, medium, small. You get different points for each other, the less hole you jump in, the more points you get and if you miss you die. When you get in to a hole you get teleported back with Trigger_teleport.

 

Grenades Throwing:

2 teams must throw grenades in holes.

1 person from each team take position on each side of the room. This game is inspired by the bean bag toss game but with a twist. They use grenades to toss in different sized holes. When you hit one, another one opens until you hit all 3 then you can go forward in the game last one to finish dies. There is an item spawner that spawns’ grenades after each throw.

 

The Drunken race:

It's a race with a flipping screen

This is a race based on the small pirate theme we have going on. Were the core of the game is using VSCRIP and trigger mutiple to trigger the script when someone touch it your screen flip between certent jumps to make the effect that your character is drunk. Trigger_hurt is used in the water